

Unseen Blessing: At the beginning of battle, friendly Dungeon units gain 30% Unit Damage and Attack Speed for 30s (duration doubled if fighting against a melee unit).Įvery 10s, up to 2 times, those units lose 10% Unit Damage and Attack Speed (reduction halved if fighting against a melee unit). Whenever a friendly Dungeon unit enters the battlefield, Beholder gains 50 Critical Hit.

Deals 300% damage to enemy units in a large range.

Black Dragon casts "Silent Dragon Breath". Spell Breaker skills of friendly units are triggered every 5s.Enemy non- Dungeon units are 30% longer affected by stun and lose 10% Unit Defense (effects doubled on Tower units).Friendly Dungeon, Charge units are immune to stun and gain 75 + (15 x level) Block Value, 1% + (1% x level) Unit Damage Reduction and 18% + (2% x level) Magic Resistance.Also gain 15% + (1% x level) Attack Speed and 100 + (20 x level) Critical Hit. Stun duration on them is decreased by 35%. Friendly Dungeon units are immune to blind.When conjured, all enemy units lose 1300 Accuracy for 5s + (0.2s x level).Whenever Evil Sorceress casts Soul Burst, it conjures a "Bloody Dungeon" Domain for 15s (30s cooldown). When 3 or more Dungeon units are deployed, Evil Sorceress gains 15% + (1% x level) Unit Damage and Unit Damage Reduction.Īt the beginning of battle, if there is an enemy Dragon Golem on the battlefield, friendly Dungeon units gain 30% Unit Damage and Unit Damage Reduction. Normal attacks of Dungeon Charge units have a 5% chance to inflict stun on poisoned units for 2s.Ĥs after entering the battlefield, Evil Sorceress increases the Attack Speed of friendly Charge units by 30%, for 15s + (1s x level).Įvil Sorceress enters the shadows for 2s, becoming invulnerable to Unit Damage and can't be healed, 5s cooldown. For Beholder, the effect doubles.Įvil Sorceress gains 10% + (1% x level) Attack Speed. For the first 30s of the battle, friendly Rampart and Dungeon units get a 20% increase in Unit Damage Reduction and are immune to Bleed.Įach eye of death grants 3% Unit Damage and 3% Unit Damage Reduction for friendly Dungeon units. Increases Magic Resistance regardless of element (not only for Water). Friendly units gain 4% Attack Speed for each dungeon unit deployed. When a unit triggers a spell breaker skill, it gains 2s of Magic Immunity (with a cooldown of 6s) and heals for 10% of its Max HP.

While friendly dungeon units fight bleeding units, their Unit Damage Reduction is increased by 20%. While friendly dungeon units fight burning units, their Unit Damage is increased by 20%. (Global) The Magic Resistance of all Dungeon units increases by 20%. Thanks! I have the FLAME quest, just could not find the right entrance.only had found the mine entrance.Friendly Dungeon units gain 4%/6%/10% Unit Damage and Unit Damage Reduction.įor every friendly Dungeon unit on the battlefield, the hero's Initial Mana increases by 3 and the enemy's decreases by 3.įor every friendly Dungeon unit on the battlefield, the Magic Resistance of all enemy units decreases by 8%. Then go to Parnosz and he can start teleporting you back home. on first talk he will give you the quest, then you should simply have to talk to him again and the quest triggers as complete. the Flame is a fire elemental at the end of the cave system, an NPC. it is not small, head west then find your way south. the one on the western edge is an old mine, the one on the eastern edge is the dry hot cave system, where you need to go. if you open the map, they are highlighted in purple. If you go the southwest mountain on the island and circle it, you will note two entrances into the mountain that are on the edge of the mountain. Go to that hermit and he gives the FLAME quest. He will reveal that the old man in the north east may help if you bring him a satchel he has. If you did already just talk to him a second time and the quest triggers as complete. then you talk to the smuggler boss who says kill an orc warlord then I help. On the ORB: once you did the rats and outdoors quest for the archmage Parnosz, he will give you the ORB quest. The quest info says it is in the SW, but I haven't found it yet.Also, I assume there is a way off of the starter island at some point. Originally posted by misterbill5:I have not found the Lava Cave to talk to Flame.
